Optimal Skipping Rates: Training Agents with Fine-Grained Control Using Deep Reinforcement Learning
These days game AI is one of the focused and active research areas in artificial intelligence because computer games are the best test-beds for testing theoretical ideas in AI before practically applying them in real life world. Similarly, ViZDoom is a game artificial intelligence research platform...
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Main Authors: | Adil Khan, Jiang Feng, Shaohui Liu, Muhammad Zubair Asghar |
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Format: | Article |
Language: | English |
Published: |
Wiley
2019-01-01
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Series: | Journal of Robotics |
Online Access: | http://dx.doi.org/10.1155/2019/2970408 |
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