Optimal Skipping Rates: Training Agents with Fine-Grained Control Using Deep Reinforcement Learning

These days game AI is one of the focused and active research areas in artificial intelligence because computer games are the best test-beds for testing theoretical ideas in AI before practically applying them in real life world. Similarly, ViZDoom is a game artificial intelligence research platform...

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Bibliographic Details
Main Authors: Adil Khan, Jiang Feng, Shaohui Liu, Muhammad Zubair Asghar
Format: Article
Language:English
Published: Wiley 2019-01-01
Series:Journal of Robotics
Online Access:http://dx.doi.org/10.1155/2019/2970408
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