Gamification and player type: Relationships of the HEXAD model with the learning experience

Abstract Gamification is a widely utilised educational tool designed to promote specific behaviours. An effective gamification design must consider users’ experiences and perceptions to enhance engagement and participation. This research is part of a broader study that develops gamified activities t...

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Bibliographic Details
Main Authors: Silvia Sipone, Victor Abella, Marta Rojo, José Luis Moura
Format: Article
Language:English
Published: Springer 2025-01-01
Series:Journal of New Approaches in Educational Research
Subjects:
Online Access:https://doi.org/10.1007/s44322-024-00021-w
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