Gamification and player type: Relationships of the HEXAD model with the learning experience
Abstract Gamification is a widely utilised educational tool designed to promote specific behaviours. An effective gamification design must consider users’ experiences and perceptions to enhance engagement and participation. This research is part of a broader study that develops gamified activities t...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Springer
2025-01-01
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Series: | Journal of New Approaches in Educational Research |
Subjects: | |
Online Access: | https://doi.org/10.1007/s44322-024-00021-w |
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