Review of the application of virtual reality in language education from 2010 to 2020

Virtual reality (VR) is an innovative technology that has been applied in language education to improve learners’ motivation, engagement and academic performance. This review study analyses 69 empirical studies on the application of VR in language education. These studies were published by 12 Chines...

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Main Authors: Zheng Chunping, Yu Miao, Guo Zhiyan, Liu Hanyong, Gao Mengya, Chai Ching Sing
Format: Article
Language:English
Published: De Gruyter 2022-12-01
Series:Journal of China Computer-Assisted Language Learning
Subjects:
Online Access:https://doi.org/10.1515/jccall-2022-0014
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author Zheng Chunping
Yu Miao
Guo Zhiyan
Liu Hanyong
Gao Mengya
Chai Ching Sing
author_facet Zheng Chunping
Yu Miao
Guo Zhiyan
Liu Hanyong
Gao Mengya
Chai Ching Sing
author_sort Zheng Chunping
collection DOAJ
description Virtual reality (VR) is an innovative technology that has been applied in language education to improve learners’ motivation, engagement and academic performance. This review study analyses 69 empirical studies on the application of VR in language education. These studies were published by 12 Chinese and international scholarly journals between 2010 and 2020. A coding framework was formulated for conducting a systematic literature review, and content analyses revealed the general publication trends, research methods, research foci and benefits and challenges of VR-supported language education. Among the reviewed studies, English was the main target language, and Second Life was the most widely used VR environment. Most of these studies were conducted among adult language learners, and they adopted mixed types of data to address the research questions. The main research foci include the affordance of VR for enhancing learners’ linguistic and non-linguistic knowledge and competence, learners’ individual differences, teachers’ roles, the nature of interactions, designed features of language-learning tasks and design and development of VR environments for language education. Based on our research findings, we conclude that VR-supported language education has become an emerging research area with the potential for innovating language education. However, there are still challenges to be addressed regarding the optimisation of VR-supported language education.
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series Journal of China Computer-Assisted Language Learning
spelling doaj-art-4962b62e81a94a42a907c9dff669086c2025-01-20T11:08:49ZengDe GruyterJournal of China Computer-Assisted Language Learning2748-34792022-12-012229933510.1515/jccall-2022-0014Review of the application of virtual reality in language education from 2010 to 2020Zheng Chunping0Yu Miao1Guo Zhiyan2Liu Hanyong3Gao Mengya4Chai Ching Sing5Beijing University of Posts and Telecommunications, Beijing, ChinaBeijing University of Posts and Telecommunications, Beijing, ChinaBeijing University of Posts and Telecommunications, Beijing, ChinaBeijing University of Posts and Telecommunications, Beijing, ChinaNo. 6 Middle School, Beijing, ChinaThe Chinese University of Hong Kong, Hong Kong, ChinaVirtual reality (VR) is an innovative technology that has been applied in language education to improve learners’ motivation, engagement and academic performance. This review study analyses 69 empirical studies on the application of VR in language education. These studies were published by 12 Chinese and international scholarly journals between 2010 and 2020. A coding framework was formulated for conducting a systematic literature review, and content analyses revealed the general publication trends, research methods, research foci and benefits and challenges of VR-supported language education. Among the reviewed studies, English was the main target language, and Second Life was the most widely used VR environment. Most of these studies were conducted among adult language learners, and they adopted mixed types of data to address the research questions. The main research foci include the affordance of VR for enhancing learners’ linguistic and non-linguistic knowledge and competence, learners’ individual differences, teachers’ roles, the nature of interactions, designed features of language-learning tasks and design and development of VR environments for language education. Based on our research findings, we conclude that VR-supported language education has become an emerging research area with the potential for innovating language education. However, there are still challenges to be addressed regarding the optimisation of VR-supported language education.https://doi.org/10.1515/jccall-2022-0014affordancelanguage educationsystematic review approachvirtual reality
spellingShingle Zheng Chunping
Yu Miao
Guo Zhiyan
Liu Hanyong
Gao Mengya
Chai Ching Sing
Review of the application of virtual reality in language education from 2010 to 2020
Journal of China Computer-Assisted Language Learning
affordance
language education
systematic review approach
virtual reality
title Review of the application of virtual reality in language education from 2010 to 2020
title_full Review of the application of virtual reality in language education from 2010 to 2020
title_fullStr Review of the application of virtual reality in language education from 2010 to 2020
title_full_unstemmed Review of the application of virtual reality in language education from 2010 to 2020
title_short Review of the application of virtual reality in language education from 2010 to 2020
title_sort review of the application of virtual reality in language education from 2010 to 2020
topic affordance
language education
systematic review approach
virtual reality
url https://doi.org/10.1515/jccall-2022-0014
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AT guozhiyan reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020
AT liuhanyong reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020
AT gaomengya reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020
AT chaichingsing reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020