Review of the application of virtual reality in language education from 2010 to 2020
Virtual reality (VR) is an innovative technology that has been applied in language education to improve learners’ motivation, engagement and academic performance. This review study analyses 69 empirical studies on the application of VR in language education. These studies were published by 12 Chines...
Saved in:
Main Authors: | , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
De Gruyter
2022-12-01
|
Series: | Journal of China Computer-Assisted Language Learning |
Subjects: | |
Online Access: | https://doi.org/10.1515/jccall-2022-0014 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1832593676773097472 |
---|---|
author | Zheng Chunping Yu Miao Guo Zhiyan Liu Hanyong Gao Mengya Chai Ching Sing |
author_facet | Zheng Chunping Yu Miao Guo Zhiyan Liu Hanyong Gao Mengya Chai Ching Sing |
author_sort | Zheng Chunping |
collection | DOAJ |
description | Virtual reality (VR) is an innovative technology that has been applied in language education to improve learners’ motivation, engagement and academic performance. This review study analyses 69 empirical studies on the application of VR in language education. These studies were published by 12 Chinese and international scholarly journals between 2010 and 2020. A coding framework was formulated for conducting a systematic literature review, and content analyses revealed the general publication trends, research methods, research foci and benefits and challenges of VR-supported language education. Among the reviewed studies, English was the main target language, and Second Life was the most widely used VR environment. Most of these studies were conducted among adult language learners, and they adopted mixed types of data to address the research questions. The main research foci include the affordance of VR for enhancing learners’ linguistic and non-linguistic knowledge and competence, learners’ individual differences, teachers’ roles, the nature of interactions, designed features of language-learning tasks and design and development of VR environments for language education. Based on our research findings, we conclude that VR-supported language education has become an emerging research area with the potential for innovating language education. However, there are still challenges to be addressed regarding the optimisation of VR-supported language education. |
format | Article |
id | doaj-art-4962b62e81a94a42a907c9dff669086c |
institution | Kabale University |
issn | 2748-3479 |
language | English |
publishDate | 2022-12-01 |
publisher | De Gruyter |
record_format | Article |
series | Journal of China Computer-Assisted Language Learning |
spelling | doaj-art-4962b62e81a94a42a907c9dff669086c2025-01-20T11:08:49ZengDe GruyterJournal of China Computer-Assisted Language Learning2748-34792022-12-012229933510.1515/jccall-2022-0014Review of the application of virtual reality in language education from 2010 to 2020Zheng Chunping0Yu Miao1Guo Zhiyan2Liu Hanyong3Gao Mengya4Chai Ching Sing5Beijing University of Posts and Telecommunications, Beijing, ChinaBeijing University of Posts and Telecommunications, Beijing, ChinaBeijing University of Posts and Telecommunications, Beijing, ChinaBeijing University of Posts and Telecommunications, Beijing, ChinaNo. 6 Middle School, Beijing, ChinaThe Chinese University of Hong Kong, Hong Kong, ChinaVirtual reality (VR) is an innovative technology that has been applied in language education to improve learners’ motivation, engagement and academic performance. This review study analyses 69 empirical studies on the application of VR in language education. These studies were published by 12 Chinese and international scholarly journals between 2010 and 2020. A coding framework was formulated for conducting a systematic literature review, and content analyses revealed the general publication trends, research methods, research foci and benefits and challenges of VR-supported language education. Among the reviewed studies, English was the main target language, and Second Life was the most widely used VR environment. Most of these studies were conducted among adult language learners, and they adopted mixed types of data to address the research questions. The main research foci include the affordance of VR for enhancing learners’ linguistic and non-linguistic knowledge and competence, learners’ individual differences, teachers’ roles, the nature of interactions, designed features of language-learning tasks and design and development of VR environments for language education. Based on our research findings, we conclude that VR-supported language education has become an emerging research area with the potential for innovating language education. However, there are still challenges to be addressed regarding the optimisation of VR-supported language education.https://doi.org/10.1515/jccall-2022-0014affordancelanguage educationsystematic review approachvirtual reality |
spellingShingle | Zheng Chunping Yu Miao Guo Zhiyan Liu Hanyong Gao Mengya Chai Ching Sing Review of the application of virtual reality in language education from 2010 to 2020 Journal of China Computer-Assisted Language Learning affordance language education systematic review approach virtual reality |
title | Review of the application of virtual reality in language education from 2010 to 2020 |
title_full | Review of the application of virtual reality in language education from 2010 to 2020 |
title_fullStr | Review of the application of virtual reality in language education from 2010 to 2020 |
title_full_unstemmed | Review of the application of virtual reality in language education from 2010 to 2020 |
title_short | Review of the application of virtual reality in language education from 2010 to 2020 |
title_sort | review of the application of virtual reality in language education from 2010 to 2020 |
topic | affordance language education systematic review approach virtual reality |
url | https://doi.org/10.1515/jccall-2022-0014 |
work_keys_str_mv | AT zhengchunping reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020 AT yumiao reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020 AT guozhiyan reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020 AT liuhanyong reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020 AT gaomengya reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020 AT chaichingsing reviewoftheapplicationofvirtualrealityinlanguageeducationfrom2010to2020 |