Increasing Physical Activity Efficiently: An Experimental Pilot Study of a Website and Mobile Phone Intervention
The main objective of this pilot study was to test the effectiveness of an online, interactive physical activity intervention that also incorporated gaming components. The intervention design included an activity planner, progress monitoring, and gamification components and used SMS text as a second...
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Format: | Article |
Language: | English |
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Wiley
2014-01-01
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Series: | International Journal of Telemedicine and Applications |
Online Access: | http://dx.doi.org/10.1155/2014/746232 |
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author | Kjærsti Thorsteinsen Joar Vittersø Gunnvald Bendix Svendsen |
author_facet | Kjærsti Thorsteinsen Joar Vittersø Gunnvald Bendix Svendsen |
author_sort | Kjærsti Thorsteinsen |
collection | DOAJ |
description | The main objective of this pilot study was to test the effectiveness of an online, interactive physical activity intervention that also incorporated gaming components. The intervention design included an activity planner, progress monitoring, and gamification components and used SMS text as a secondary delivery channel and feedback to improve engagement in the intervention content. Healthy adults (n=21) recruited through ads in local newspapers (age 35–73) were randomized to the intervention or the control condition. Both groups reported physical activity using daily report forms in four registration weeks during the three-month study: only the experiment condition received access to the intervention. Analyses showed that the intervention group had significantly more minutes of physical activity in weeks five and nine. We also found a difference in the intensity of exercise in week five. Although the intervention group reported more minutes of physical activity at higher intensity levels, we were not able to find a significant effect at the end of the study period. In conclusion, this study adds to the research on the effectiveness of using the Internet and SMS text messages for delivering physical activity interventions and supports gamification as a viable intervention tool. |
format | Article |
id | doaj-art-fffc304a2a424e53bde07de06479b16d |
institution | Kabale University |
issn | 1687-6415 1687-6423 |
language | English |
publishDate | 2014-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Telemedicine and Applications |
spelling | doaj-art-fffc304a2a424e53bde07de06479b16d2025-02-03T05:54:21ZengWileyInternational Journal of Telemedicine and Applications1687-64151687-64232014-01-01201410.1155/2014/746232746232Increasing Physical Activity Efficiently: An Experimental Pilot Study of a Website and Mobile Phone InterventionKjærsti Thorsteinsen0Joar Vittersø1Gunnvald Bendix Svendsen2Tromsø Telemedicine Laboratory, Department of Psychology, University of Tromsø, 9037 Tromsø, NorwayDepartment of Psychology, University of Tromsø, 9037 Tromsø, NorwayBrand Management, Telenor ASA, Snarøyveien 30, 1331 Fornebu, NorwayThe main objective of this pilot study was to test the effectiveness of an online, interactive physical activity intervention that also incorporated gaming components. The intervention design included an activity planner, progress monitoring, and gamification components and used SMS text as a secondary delivery channel and feedback to improve engagement in the intervention content. Healthy adults (n=21) recruited through ads in local newspapers (age 35–73) were randomized to the intervention or the control condition. Both groups reported physical activity using daily report forms in four registration weeks during the three-month study: only the experiment condition received access to the intervention. Analyses showed that the intervention group had significantly more minutes of physical activity in weeks five and nine. We also found a difference in the intensity of exercise in week five. Although the intervention group reported more minutes of physical activity at higher intensity levels, we were not able to find a significant effect at the end of the study period. In conclusion, this study adds to the research on the effectiveness of using the Internet and SMS text messages for delivering physical activity interventions and supports gamification as a viable intervention tool.http://dx.doi.org/10.1155/2014/746232 |
spellingShingle | Kjærsti Thorsteinsen Joar Vittersø Gunnvald Bendix Svendsen Increasing Physical Activity Efficiently: An Experimental Pilot Study of a Website and Mobile Phone Intervention International Journal of Telemedicine and Applications |
title | Increasing Physical Activity Efficiently: An Experimental Pilot Study of a Website and Mobile Phone Intervention |
title_full | Increasing Physical Activity Efficiently: An Experimental Pilot Study of a Website and Mobile Phone Intervention |
title_fullStr | Increasing Physical Activity Efficiently: An Experimental Pilot Study of a Website and Mobile Phone Intervention |
title_full_unstemmed | Increasing Physical Activity Efficiently: An Experimental Pilot Study of a Website and Mobile Phone Intervention |
title_short | Increasing Physical Activity Efficiently: An Experimental Pilot Study of a Website and Mobile Phone Intervention |
title_sort | increasing physical activity efficiently an experimental pilot study of a website and mobile phone intervention |
url | http://dx.doi.org/10.1155/2014/746232 |
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