The Brigade Renderer: A Path Tracer for Real-Time Games
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade.
Saved in:
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Wiley
2013-01-01
|
Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2013/578269 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1832555965870768128 |
---|---|
author | Jacco Bikker Jeroen van Schijndel |
author_facet | Jacco Bikker Jeroen van Schijndel |
author_sort | Jacco Bikker |
collection | DOAJ |
description | We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade. |
format | Article |
id | doaj-art-fff23c5cb0754ea4b15083e431530a47 |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2013-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-fff23c5cb0754ea4b15083e431530a472025-02-03T05:46:43ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552013-01-01201310.1155/2013/578269578269The Brigade Renderer: A Path Tracer for Real-Time GamesJacco Bikker0Jeroen van Schijndel1ADE/IGAD, NHTV Breda University of Applied Sciences, Monseigneur Hopmansstraat 1, 4817 JT Breda, The NetherlandsADE/IGAD, NHTV Breda University of Applied Sciences, Monseigneur Hopmansstraat 1, 4817 JT Breda, The NetherlandsWe present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade.http://dx.doi.org/10.1155/2013/578269 |
spellingShingle | Jacco Bikker Jeroen van Schijndel The Brigade Renderer: A Path Tracer for Real-Time Games International Journal of Computer Games Technology |
title | The Brigade Renderer: A Path Tracer for Real-Time Games |
title_full | The Brigade Renderer: A Path Tracer for Real-Time Games |
title_fullStr | The Brigade Renderer: A Path Tracer for Real-Time Games |
title_full_unstemmed | The Brigade Renderer: A Path Tracer for Real-Time Games |
title_short | The Brigade Renderer: A Path Tracer for Real-Time Games |
title_sort | brigade renderer a path tracer for real time games |
url | http://dx.doi.org/10.1155/2013/578269 |
work_keys_str_mv | AT jaccobikker thebrigaderendererapathtracerforrealtimegames AT jeroenvanschijndel thebrigaderendererapathtracerforrealtimegames AT jaccobikker brigaderendererapathtracerforrealtimegames AT jeroenvanschijndel brigaderendererapathtracerforrealtimegames |