Gamification and Robotics in STEAM Education: A Case Study in Rural Areas of Arequipa and Huancayo: Integrating Lunabot for Technological Advancement and Iterative Design in Robotics Learning

This study presents a case study on the application of gamified educational practices in STEAM education, specifically focusing on the use of robotics and iterative design among youth in rural areas of Arequipa, Peru. The study involved the integration of “Lunabot,” an educational robot, to fos...

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Bibliographic Details
Main Authors: Juan Diego Cerrón Salcedo, Jair Jesús León Lucano, Alberto Torres Hinostroza, Joaquin De los Rios Rosado, Klinge Villalba Condori
Format: Article
Language:English
Published: ASLERD 2024-12-01
Series:Interaction Design and Architecture(s)
Online Access:https://ixdea.org/63_6/
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