Gamification and Robotics in STEAM Education: A Case Study in Rural Areas of Arequipa and Huancayo: Integrating Lunabot for Technological Advancement and Iterative Design in Robotics Learning
This study presents a case study on the application of gamified educational practices in STEAM education, specifically focusing on the use of robotics and iterative design among youth in rural areas of Arequipa, Peru. The study involved the integration of “Lunabot,” an educational robot, to fos...
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| Main Authors: | , , , , |
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| Format: | Article |
| Language: | English |
| Published: |
ASLERD
2024-12-01
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| Series: | Interaction Design and Architecture(s) |
| Online Access: | https://ixdea.org/63_6/ |
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