Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
The article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). Initially planned to analyse the involvement of young people in the city's factory, the INVESPACE-La Halle experiment...
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Format: | Article |
Language: | English |
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Netcom Association
2020-01-01
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Series: | Netcom |
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Online Access: | https://journals.openedition.org/netcom/5604 |
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author | Marie-Anaïs Le Breton Hélène Bailleul |
author_facet | Marie-Anaïs Le Breton Hélène Bailleul |
author_sort | Marie-Anaïs Le Breton |
collection | DOAJ |
description | The article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). Initially planned to analyse the involvement of young people in the city's factory, the INVESPACE-La Halle experiment also made it possible to observe professional representations of the gamification of co-design process. Finally, the article highlights the contributions and limitations of these digital experiments, on the one hand, in the development of participatory urban planning and, on the other hand, for research on participation. |
format | Article |
id | doaj-art-fdb60a56c6014dd4921f6b1c57287b9a |
institution | Kabale University |
issn | 0987-6014 2431-210X |
language | English |
publishDate | 2020-01-01 |
publisher | Netcom Association |
record_format | Article |
series | Netcom |
spelling | doaj-art-fdb60a56c6014dd4921f6b1c57287b9a2025-01-30T11:01:18ZengNetcom AssociationNetcom0987-60142431-210X2020-01-013410.4000/netcom.5604Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)Marie-Anaïs Le BretonHélène BailleulThe article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). Initially planned to analyse the involvement of young people in the city's factory, the INVESPACE-La Halle experiment also made it possible to observe professional representations of the gamification of co-design process. Finally, the article highlights the contributions and limitations of these digital experiments, on the one hand, in the development of participatory urban planning and, on the other hand, for research on participation.https://journals.openedition.org/netcom/5604digital urban applicationyouth involvementgamificationexperiment |
spellingShingle | Marie-Anaïs Le Breton Hélène Bailleul Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes) Netcom digital urban application youth involvement gamification experiment |
title | Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes) |
title_full | Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes) |
title_fullStr | Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes) |
title_full_unstemmed | Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes) |
title_short | Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes) |
title_sort | usages des jeux video urbains dans le contexte de l urbanisme participatif le cas d invespace la halle rennes |
topic | digital urban application youth involvement gamification experiment |
url | https://journals.openedition.org/netcom/5604 |
work_keys_str_mv | AT marieanaislebreton usagesdesjeuxvideourbainsdanslecontextedelurbanismeparticipatiflecasdinvespacelahallerennes AT helenebailleul usagesdesjeuxvideourbainsdanslecontextedelurbanismeparticipatiflecasdinvespacelahallerennes |