Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)

The article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). Initially planned to analyse the involvement of young people in the city's factory, the INVESPACE-La Halle experiment...

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Main Authors: Marie-Anaïs Le Breton, Hélène Bailleul
Format: Article
Language:English
Published: Netcom Association 2020-01-01
Series:Netcom
Subjects:
Online Access:https://journals.openedition.org/netcom/5604
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author Marie-Anaïs Le Breton
Hélène Bailleul
author_facet Marie-Anaïs Le Breton
Hélène Bailleul
author_sort Marie-Anaïs Le Breton
collection DOAJ
description The article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). Initially planned to analyse the involvement of young people in the city's factory, the INVESPACE-La Halle experiment also made it possible to observe professional representations of the gamification of co-design process. Finally, the article highlights the contributions and limitations of these digital experiments, on the one hand, in the development of participatory urban planning and, on the other hand, for research on participation.
format Article
id doaj-art-fdb60a56c6014dd4921f6b1c57287b9a
institution Kabale University
issn 0987-6014
2431-210X
language English
publishDate 2020-01-01
publisher Netcom Association
record_format Article
series Netcom
spelling doaj-art-fdb60a56c6014dd4921f6b1c57287b9a2025-01-30T11:01:18ZengNetcom AssociationNetcom0987-60142431-210X2020-01-013410.4000/netcom.5604Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)Marie-Anaïs Le BretonHélène BailleulThe article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). Initially planned to analyse the involvement of young people in the city's factory, the INVESPACE-La Halle experiment also made it possible to observe professional representations of the gamification of co-design process. Finally, the article highlights the contributions and limitations of these digital experiments, on the one hand, in the development of participatory urban planning and, on the other hand, for research on participation.https://journals.openedition.org/netcom/5604digital urban applicationyouth involvementgamificationexperiment
spellingShingle Marie-Anaïs Le Breton
Hélène Bailleul
Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
Netcom
digital urban application
youth involvement
gamification
experiment
title Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_full Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_fullStr Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_full_unstemmed Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_short Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes)
title_sort usages des jeux video urbains dans le contexte de l urbanisme participatif le cas d invespace la halle rennes
topic digital urban application
youth involvement
gamification
experiment
url https://journals.openedition.org/netcom/5604
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AT helenebailleul usagesdesjeuxvideourbainsdanslecontextedelurbanismeparticipatiflecasdinvespacelahallerennes