Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children

Abstract Gamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital games and mobile applications tailored tow...

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Main Authors: Silvia Sipone, Andrés Rodríguez Gutiérrez, José Luis Moura Berodia, Marta Rojo Arce
Format: Article
Language:English
Published: Springer Nature 2025-01-01
Series:Humanities & Social Sciences Communications
Online Access:https://doi.org/10.1057/s41599-025-04393-y
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author Silvia Sipone
Andrés Rodríguez Gutiérrez
José Luis Moura Berodia
Marta Rojo Arce
author_facet Silvia Sipone
Andrés Rodríguez Gutiérrez
José Luis Moura Berodia
Marta Rojo Arce
author_sort Silvia Sipone
collection DOAJ
description Abstract Gamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital games and mobile applications tailored towards an adult audience. This study explores the potential of these tools in cultivating an understanding of sustainable mobility principles among children aged 10 to 13. Through an immersive experience involving problem-solving and puzzles, 174 participating students were immersed in a playful setting conductive to assimilating knowledge about sustainable mobility. Pre- and post-experience questionnaires were administered to assess the extent of learning, and their results were categorised based on student characteristics, such as gender and mobility patterns. Using multinomial logit models to analyse the questionnaire data helped identify variables that affect the likelihood of giving correct answers before and after the experience. The results indicate that gender, bicycle usage, dependence on public transportation, and the number of cars in the household significantly impact awareness of mobility issues. Moreover, the ER experience has been found to cause a small yet noticeable change in understanding sustainable mobility concepts.
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institution Kabale University
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spelling doaj-art-fd8e055fe9954f108e6118e848e974762025-01-26T12:20:23ZengSpringer NatureHumanities & Social Sciences Communications2662-99922025-01-011211910.1057/s41599-025-04393-yAnalysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school childrenSilvia Sipone0Andrés Rodríguez Gutiérrez1José Luis Moura Berodia2Marta Rojo Arce3Universidad de BurgosUniversidad de CantabriaUniversidad de CantabriaUniversidad de BurgosAbstract Gamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital games and mobile applications tailored towards an adult audience. This study explores the potential of these tools in cultivating an understanding of sustainable mobility principles among children aged 10 to 13. Through an immersive experience involving problem-solving and puzzles, 174 participating students were immersed in a playful setting conductive to assimilating knowledge about sustainable mobility. Pre- and post-experience questionnaires were administered to assess the extent of learning, and their results were categorised based on student characteristics, such as gender and mobility patterns. Using multinomial logit models to analyse the questionnaire data helped identify variables that affect the likelihood of giving correct answers before and after the experience. The results indicate that gender, bicycle usage, dependence on public transportation, and the number of cars in the household significantly impact awareness of mobility issues. Moreover, the ER experience has been found to cause a small yet noticeable change in understanding sustainable mobility concepts.https://doi.org/10.1057/s41599-025-04393-y
spellingShingle Silvia Sipone
Andrés Rodríguez Gutiérrez
José Luis Moura Berodia
Marta Rojo Arce
Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
Humanities & Social Sciences Communications
title Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title_full Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title_fullStr Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title_full_unstemmed Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title_short Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
title_sort analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
url https://doi.org/10.1057/s41599-025-04393-y
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