Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children
Abstract Gamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital games and mobile applications tailored tow...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Springer Nature
2025-01-01
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Series: | Humanities & Social Sciences Communications |
Online Access: | https://doi.org/10.1057/s41599-025-04393-y |
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