Analysis of factors influencing the acquisition of sustainable mobility through immersive experience in primary school children

Abstract Gamification and Escape Rooms (ER) have emerged as effective tools for fostering attitudinal and behavioural shifts and enhancing learning. While their application in sustainable mobility remains limited, it is predominantly associated with digital games and mobile applications tailored tow...

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Bibliographic Details
Main Authors: Silvia Sipone, Andrés Rodríguez Gutiérrez, José Luis Moura Berodia, Marta Rojo Arce
Format: Article
Language:English
Published: Springer Nature 2025-01-01
Series:Humanities & Social Sciences Communications
Online Access:https://doi.org/10.1057/s41599-025-04393-y
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