Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters
Generating routes for entities in virtual environments, such as simulated vehicles or synthetic human characters, is a long-standing problem, and route planning algorithms have been developed and studied for some time. Existing route planning algorithms, including the widely used A* algorithm, are...
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Main Authors: | Gregg T. Hanold, Mikel D. Petty |
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Format: | Article |
Language: | English |
Published: |
Wiley
2011-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2011/819746 |
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