Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters

Generating routes for entities in virtual environments, such as simulated vehicles or synthetic human characters, is a long-standing problem, and route planning algorithms have been developed and studied for some time. Existing route planning algorithms, including the widely used A* algorithm, are...

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Bibliographic Details
Main Authors: Gregg T. Hanold, Mikel D. Petty
Format: Article
Language:English
Published: Wiley 2011-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2011/819746
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