Gamified Virtual Reality Training for Visuospatial Ability in Neuroradiology
During neuroradiological interventions such as treating intracranial aneurysms, neuroradiologists have to navigate a catheter in the 3D anatomy while watching a 2D projection of the vessels. To train this visuospatial ability, we present a virtual reality application where the user has to identify a...
Saved in:
| Main Authors: | Allgaier Mareen, Jered Härtel Tim, Zubel Seraphine, Thormann Maximilian, Behme Daniel, Preim Bernhard, Saalfeld Sylvia |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
De Gruyter
2024-09-01
|
| Series: | Current Directions in Biomedical Engineering |
| Subjects: | |
| Online Access: | https://doi.org/10.1515/cdbme-2024-1058 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Brain Health in Neuroradiology
by: Karl-Olof Lövblad, et al.
Published: (2024-12-01) -
Clinical experience of cone-beam computed tomography in interventional neuroradiology
by: D.V. Shchehlov, et al.
Published: (2024-06-01) -
Integrating brain-inspired computation with big-data analytics for advanced diagnostics in neuroradiology
by: Senthil Kumar, et al.
Published: (2025-06-01) -
The new era of artificial intelligence in neuroradiology: current research and promising tools
by: Fabíola Bezerra de Carvalho Macruz, et al.
Published: (2024-06-01) -
Evaluating a gamified MOOC
by: Rodrigo Rodrigues Major, et al.
Published: (2025-12-01)