Gamified Virtual Reality Training for Visuospatial Ability in Neuroradiology
During neuroradiological interventions such as treating intracranial aneurysms, neuroradiologists have to navigate a catheter in the 3D anatomy while watching a 2D projection of the vessels. To train this visuospatial ability, we present a virtual reality application where the user has to identify a...
Saved in:
Main Authors: | Allgaier Mareen, Jered Härtel Tim, Zubel Seraphine, Thormann Maximilian, Behme Daniel, Preim Bernhard, Saalfeld Sylvia |
---|---|
Format: | Article |
Language: | English |
Published: |
De Gruyter
2024-09-01
|
Series: | Current Directions in Biomedical Engineering |
Subjects: | |
Online Access: | https://doi.org/10.1515/cdbme-2024-1058 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Gamified Shoulder Rehabilitation for Mild Stroke Patients Using Virtual Reality
by: Roy Francis Navea, et al.
Published: (2025-01-01) -
A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
by: Mario J. Duran, et al.
Published: (2024-12-01) -
Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education
by: Esteban Vázquez-Cano, et al.
Published: (2025-01-01) -
Pilocytic astrocytoma: A rare case report
by: Harry Galuh Nugraha, PhD, et al.
Published: (2025-04-01) -
Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
by: Lina Hasnawati, et al.
Published: (2025-01-01)