Gamified Virtual Reality Training for Visuospatial Ability in Neuroradiology

During neuroradiological interventions such as treating intracranial aneurysms, neuroradiologists have to navigate a catheter in the 3D anatomy while watching a 2D projection of the vessels. To train this visuospatial ability, we present a virtual reality application where the user has to identify a...

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Bibliographic Details
Main Authors: Allgaier Mareen, Jered Härtel Tim, Zubel Seraphine, Thormann Maximilian, Behme Daniel, Preim Bernhard, Saalfeld Sylvia
Format: Article
Language:English
Published: De Gruyter 2024-09-01
Series:Current Directions in Biomedical Engineering
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Online Access:https://doi.org/10.1515/cdbme-2024-1058
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