Innovating in Nutrition Education: Application of Gamification and Digital Resources in High School Students (Innovando en educación nutricional: Aplicación de la gamificación y recursos digitales en estudiantes de secundaria)

  Teachers have to use technology and active methodologies as fundamental tools for teaching basic nutrition issues. The objective of this research was to analyze the potential of a training plan on nutritional education carried out using both educational technology and a gamified methodology. F...

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Bibliographic Details
Main Authors: Antonio-José Moreno-Guerrero, María-Elena Parra-González, Jesús López-Belmonte, Adrián Segura Robles
Format: Article
Language:English
Published: FEADEF 2022-01-01
Series:Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
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Online Access:https://recyt.fecyt.es/index.php/retos/article/view/87569
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