Computerized Interactive Gaming via Supporting Vector Machines

Computerized interactive gaming requires automatic processing of large volume of random data produced by players on spot, such as shooting, football kicking, and boxing. This paper describes a supporting vector machine-based artificial intelligence algorithm as one of the possible solutions to the p...

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Bibliographic Details
Main Authors: Y. Jiang, J. Jiang, I. J. Palmer
Format: Article
Language:English
Published: Wiley 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/186941
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