A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a number of units that will have to navigate in a partially unknown environment, while at the same time avoid each other, search for enemies, and coordinate attacks to fight them down. Potential fields are a...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Wiley
2009-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2009/910819 |
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