Fun and Games: The Suppression of Architectural Authoriality and the Rise of the Reader
Between the Roarkian caricature of the heroic modernist and the spectre of the contemporary starchitect, there was a period of resistance in which architectural authoriality came under fire. One of the most explicit challenges was issued through the use of gaming and simulation in both architectural...
Saved in:
| Main Author: | Elizabeth Keslacy |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
TU Delft OPEN Publishing
2015-12-01
|
| Series: | Footprint |
| Online Access: | https://ojs-libaccp.tudelft.nl/index.php/footprint/article/view/869 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Authorial positioning systems
by: Erin Twohig
Published: (2016-01-01) -
Evaluating a Serious Game for Math: Is it Useful and Fun?
by: Diego Fellipe Tondorf, et al.
Published: (2025-01-01) -
It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation
by: David Jurgens, et al.
Published: (2021-03-01) -
Archival Suspicion and Authorial Desire in The Dalkey Archive
by: Gülden Hatipoğlu
Published: (2023-04-01) -
The “I” in interaction: authorial presense in academic writing
by: Monica Chavez Munoz
Published: (2013-07-01)