Le paradoxe du monstre-justicier : la responsabilité morale à l'épreuve de la sociabilité dans Vampyr
With video games relying on the player's agentivity, choice is more often than not the reason for immersion, and the player is apprehended as a moral actor. Therefore, it's not only a matter of interpreting the virtual world, but truly transforming it. As for video games, the concept of ch...
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| Format: | Article |
| Language: | fra |
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Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
2021-01-01
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| Series: | Cahiers de Narratologie |
| Subjects: | |
| Online Access: | https://journals.openedition.org/narratologie/11581 |
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