Evolutionary Game Algorithm for Image Segmentation
The traditional two-dimensional Otsu algorithm only considers the limitations of the maximum variance of between-cluster variance of the target class and background class; this paper proposes evolutionary game improved algorithm. Algorithm takes full consideration of own pixel cohesion of target and...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Wiley
2017-01-01
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Series: | Journal of Electrical and Computer Engineering |
Online Access: | http://dx.doi.org/10.1155/2017/8746010 |
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