SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
Distant E-learning is a main issue nowadays, and it is strongly motivated by social and economical considerations. The increased people mobility and the reduction of educational costs push to develop ad hoc solutions enabling to access to knowledge regardless to geographical situation and economical...
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Format: | Article |
Language: | English |
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Wiley
2009-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2009/627109 |
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author | R. Chellali C. Dumas Nicolas Mollet G. Subileau |
author_facet | R. Chellali C. Dumas Nicolas Mollet G. Subileau |
author_sort | R. Chellali |
collection | DOAJ |
description | Distant E-learning is a main issue nowadays, and it is strongly motivated by social and
economical considerations. The increased people mobility and the reduction of educational
costs push to develop ad hoc solutions enabling to access to knowledge regardless to
geographical situation and economical capabilities. These parameters should not be limits
for good training: learning material's pertinence and efficiency have to remain the core of
educational activities. In this paper we address the problem through SyTroN: a tele-learning
system. This system combines virtual reality and teleoperation techniques to offer an open
platform with two main objectives. The first one is to propose intuitive virtual
classrooms/desks, including a real teacher supervision and supporting collaborative and
individual distant learning. The second goal is to place learners in real conditions with
remote connections to real devices allowing distant experimentations. Both goals participate
to increase learning impacts and to reduce costs, that is, sharing costly real devices from
anywhere at any time. After 5 years of development, our work has been validated by an
extensive use at a high engineering school. In situ tests and learning impact studies have
been done. They show some advantages and some drawbacks of our global solution. |
format | Article |
id | doaj-art-cb3e4be85abb4c91b7fc5e96b36ccb03 |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2009-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-cb3e4be85abb4c91b7fc5e96b36ccb032025-02-03T01:22:24ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/627109627109SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real DevicesR. Chellali0C. Dumas1Nicolas Mollet2G. Subileau3TERA Department, Italian Institute of Technology, Via Morego, 30. Genova 16163, ItalyEcole des Mines de Nantes- 4 rue a. Kastler, 44000, Nantes, FranceTERA Department, Italian Institute of Technology, Via Morego, 30. Genova 16163, ItalyEcole des Mines de Nantes- 4 rue a. Kastler, 44000, Nantes, FranceDistant E-learning is a main issue nowadays, and it is strongly motivated by social and economical considerations. The increased people mobility and the reduction of educational costs push to develop ad hoc solutions enabling to access to knowledge regardless to geographical situation and economical capabilities. These parameters should not be limits for good training: learning material's pertinence and efficiency have to remain the core of educational activities. In this paper we address the problem through SyTroN: a tele-learning system. This system combines virtual reality and teleoperation techniques to offer an open platform with two main objectives. The first one is to propose intuitive virtual classrooms/desks, including a real teacher supervision and supporting collaborative and individual distant learning. The second goal is to place learners in real conditions with remote connections to real devices allowing distant experimentations. Both goals participate to increase learning impacts and to reduce costs, that is, sharing costly real devices from anywhere at any time. After 5 years of development, our work has been validated by an extensive use at a high engineering school. In situ tests and learning impact studies have been done. They show some advantages and some drawbacks of our global solution.http://dx.doi.org/10.1155/2009/627109 |
spellingShingle | R. Chellali C. Dumas Nicolas Mollet G. Subileau SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices International Journal of Computer Games Technology |
title | SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices |
title_full | SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices |
title_fullStr | SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices |
title_full_unstemmed | SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices |
title_short | SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices |
title_sort | sytron a virtual classroom for collaborative and distant e learning system by teleoperating real devices |
url | http://dx.doi.org/10.1155/2009/627109 |
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