SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices

Distant E-learning is a main issue nowadays, and it is strongly motivated by social and economical considerations. The increased people mobility and the reduction of educational costs push to develop ad hoc solutions enabling to access to knowledge regardless to geographical situation and economical...

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Main Authors: R. Chellali, C. Dumas, Nicolas Mollet, G. Subileau
Format: Article
Language:English
Published: Wiley 2009-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2009/627109
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author R. Chellali
C. Dumas
Nicolas Mollet
G. Subileau
author_facet R. Chellali
C. Dumas
Nicolas Mollet
G. Subileau
author_sort R. Chellali
collection DOAJ
description Distant E-learning is a main issue nowadays, and it is strongly motivated by social and economical considerations. The increased people mobility and the reduction of educational costs push to develop ad hoc solutions enabling to access to knowledge regardless to geographical situation and economical capabilities. These parameters should not be limits for good training: learning material's pertinence and efficiency have to remain the core of educational activities. In this paper we address the problem through SyTroN: a tele-learning system. This system combines virtual reality and teleoperation techniques to offer an open platform with two main objectives. The first one is to propose intuitive virtual classrooms/desks, including a real teacher supervision and supporting collaborative and individual distant learning. The second goal is to place learners in real conditions with remote connections to real devices allowing distant experimentations. Both goals participate to increase learning impacts and to reduce costs, that is, sharing costly real devices from anywhere at any time. After 5 years of development, our work has been validated by an extensive use at a high engineering school. In situ tests and learning impact studies have been done. They show some advantages and some drawbacks of our global solution.
format Article
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institution Kabale University
issn 1687-7047
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language English
publishDate 2009-01-01
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series International Journal of Computer Games Technology
spelling doaj-art-cb3e4be85abb4c91b7fc5e96b36ccb032025-02-03T01:22:24ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/627109627109SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real DevicesR. Chellali0C. Dumas1Nicolas Mollet2G. Subileau3TERA Department, Italian Institute of Technology, Via Morego, 30. Genova 16163, ItalyEcole des Mines de Nantes- 4 rue a. Kastler, 44000, Nantes, FranceTERA Department, Italian Institute of Technology, Via Morego, 30. Genova 16163, ItalyEcole des Mines de Nantes- 4 rue a. Kastler, 44000, Nantes, FranceDistant E-learning is a main issue nowadays, and it is strongly motivated by social and economical considerations. The increased people mobility and the reduction of educational costs push to develop ad hoc solutions enabling to access to knowledge regardless to geographical situation and economical capabilities. These parameters should not be limits for good training: learning material's pertinence and efficiency have to remain the core of educational activities. In this paper we address the problem through SyTroN: a tele-learning system. This system combines virtual reality and teleoperation techniques to offer an open platform with two main objectives. The first one is to propose intuitive virtual classrooms/desks, including a real teacher supervision and supporting collaborative and individual distant learning. The second goal is to place learners in real conditions with remote connections to real devices allowing distant experimentations. Both goals participate to increase learning impacts and to reduce costs, that is, sharing costly real devices from anywhere at any time. After 5 years of development, our work has been validated by an extensive use at a high engineering school. In situ tests and learning impact studies have been done. They show some advantages and some drawbacks of our global solution.http://dx.doi.org/10.1155/2009/627109
spellingShingle R. Chellali
C. Dumas
Nicolas Mollet
G. Subileau
SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
International Journal of Computer Games Technology
title SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
title_full SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
title_fullStr SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
title_full_unstemmed SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
title_short SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
title_sort sytron a virtual classroom for collaborative and distant e learning system by teleoperating real devices
url http://dx.doi.org/10.1155/2009/627109
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