Reconstructing 3D Tree Models Using Motion Capture and Particle Flow

Recovering tree shape from motion capture data is a first step toward efficient and accurate animation of trees in wind using motion capture data. Existing algorithms for generating models of tree branching structures for image synthesis in computer graphics are not adapted to the unique data set pr...

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Bibliographic Details
Main Authors: Jie Long, Michael D. Jones
Format: Article
Language:English
Published: Wiley 2013-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2013/363160
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