A peer instruction based board game to teach quantum technologies to engineers

Abstract In this study, we develop and test a board game to introduce quantum computing to engineering students. The instructional approach is informed by peer instruction and flow theory. To begin, Bloom’s taxonomy is leveraged to profile the intended learning outcomes (ILO’s) from a master’s cours...

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Bibliographic Details
Main Authors: Deborah E. Carberry, Jonas S. Neergaard-Nielsen, Evert Van Nieuwenburg, Martin P. Andersson
Format: Article
Language:English
Published: Springer 2024-12-01
Series:Discover Education
Subjects:
Online Access:https://doi.org/10.1007/s44217-024-00339-9
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