Exploring the Effectiveness of VR-Based Educational Games in Improving Student Engagement and Comprehension in Computer Architecture

This study examines the effectiveness of integrating VR-based educational games into the Computer Architecture Organization course to enhance students’ understanding, motivation, and overall learning experience. VR-based learning offers an immersive environment that allows students to engage intera...

Full description

Saved in:
Bibliographic Details
Main Authors: Dedy Irfan, Andhika Herayono, Fitri Ayu, Rinaldi Rinaldi, Syafril Syafar, Edidas Edidas, Hanesman Hanesman
Format: Article
Language:English
Published: Yayasan Pendidikan Riset dan Pengembangan Intelektual (YRPI) 2025-06-01
Series:Journal of Applied Engineering and Technological Science
Subjects:
Online Access:http://journal.yrpipku.com/index.php/jaets/article/view/7070
Tags: Add Tag
No Tags, Be the first to tag this record!