Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving
Several institutions promote student collaboration, which are beyond transmission of academic knowledge to the cultivation of critical thinking and problem-solving skills. However, the collaboration process was disrupted in higher education by the COVID-19 pandemic, which hindered students effective...
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Universitas Indonesia
2025-01-01
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Series: | International Journal of Technology |
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Online Access: | https://ijtech.eng.ui.ac.id/article/view/7143 |
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author | Ismat Zahra Mai Neo Soon Hin Hew |
author_facet | Ismat Zahra Mai Neo Soon Hin Hew |
author_sort | Ismat Zahra |
collection | DOAJ |
description | Several institutions promote student collaboration, which are beyond transmission of academic knowledge to the cultivation of critical thinking and problem-solving skills. However, the collaboration process was disrupted in higher education by the COVID-19 pandemic, which hindered students effectiveness and contributed to a passive learning style due to the traditional teaching method. This passive and one-size-fits-all teaching method, limited student engagement, decreased motivation, collaboration, problem-solving skills and prevented diverse learning styles. The shift to technology-oriented learning environments including Digital games, Artificial Intelligence (AI), Augmented Reality (AR)/Virtual Reality (VR) tools necessitated innovative solutions to maintain and enhance educational quality. Therefore, this research aimed to address the challenges by introducing the Collaborative and Interactive Game-Based Learning Environment (CIGLE) to create a dynamic and interactive educational experience. This is mixed method research with data collected to determine students responses on motivation, engagement, collaborative problem-solving, and communication. Quantitative data were collected through an online 5-point Likert scale survey, with pre- and post-tests. Qualitative data were gathered through open-ended questions to gain deeper insights into students perspectives on the community-integrated game-based learning environment. The result showed that students engagement, collaboration, critical thinking, and problem-solving abilities significantly improved through the incorporation of these innovative pedagogical approaches and technological tools. In conclusion, implementing the CIGLE framework in classrooms effectively fostered energetic Communities of Practice (CoP) and remarkably promoted students learning experience. |
format | Article |
id | doaj-art-bdb899e42bba445b8ba956bc666225fb |
institution | Kabale University |
issn | 2086-9614 2087-2100 |
language | English |
publishDate | 2025-01-01 |
publisher | Universitas Indonesia |
record_format | Article |
series | International Journal of Technology |
spelling | doaj-art-bdb899e42bba445b8ba956bc666225fb2025-01-31T14:13:03ZengUniversitas IndonesiaInternational Journal of Technology2086-96142087-21002025-01-0116118720610.14716/ijtech.v16i1.71437143Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem SolvingIsmat Zahra0Mai Neo1Soon Hin Hew2Faculty of Creative Multimedia, Multimedia University, 63100 Cyberjaya, Selangor, MalaysiaFaculty of Creative Multimedia, Multimedia University, 63100 Cyberjaya, Selangor, MalaysiaFaculty of Creative Multimedia, Multimedia University, 63100 Cyberjaya, Selangor, MalaysiaSeveral institutions promote student collaboration, which are beyond transmission of academic knowledge to the cultivation of critical thinking and problem-solving skills. However, the collaboration process was disrupted in higher education by the COVID-19 pandemic, which hindered students effectiveness and contributed to a passive learning style due to the traditional teaching method. This passive and one-size-fits-all teaching method, limited student engagement, decreased motivation, collaboration, problem-solving skills and prevented diverse learning styles. The shift to technology-oriented learning environments including Digital games, Artificial Intelligence (AI), Augmented Reality (AR)/Virtual Reality (VR) tools necessitated innovative solutions to maintain and enhance educational quality. Therefore, this research aimed to address the challenges by introducing the Collaborative and Interactive Game-Based Learning Environment (CIGLE) to create a dynamic and interactive educational experience. This is mixed method research with data collected to determine students responses on motivation, engagement, collaborative problem-solving, and communication. Quantitative data were collected through an online 5-point Likert scale survey, with pre- and post-tests. Qualitative data were gathered through open-ended questions to gain deeper insights into students perspectives on the community-integrated game-based learning environment. The result showed that students engagement, collaboration, critical thinking, and problem-solving abilities significantly improved through the incorporation of these innovative pedagogical approaches and technological tools. In conclusion, implementing the CIGLE framework in classrooms effectively fostered energetic Communities of Practice (CoP) and remarkably promoted students learning experience.https://ijtech.eng.ui.ac.id/article/view/7143ai in educationcollaborative learningcommunities of practicegame-based learninglearning ecosystem |
spellingShingle | Ismat Zahra Mai Neo Soon Hin Hew Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving International Journal of Technology ai in education collaborative learning communities of practice game-based learning learning ecosystem |
title | Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving |
title_full | Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving |
title_fullStr | Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving |
title_full_unstemmed | Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving |
title_short | Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving |
title_sort | level up learning with cigle framework enhancing learning through interactive game based collaboration for effective problem solving |
topic | ai in education collaborative learning communities of practice game-based learning learning ecosystem |
url | https://ijtech.eng.ui.ac.id/article/view/7143 |
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