Prototype worlds of video games
In this paper the author analyzes the phenomenon of prototype worlds – synthetic environments of simulators, video games and other types of software – used to conduct experiments at the level of user sensorium, environmental physics and social design. The author presents the evolution of the concep...
Saved in:
| Main Author: | |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Adam Mickiewicz University Press
2021-06-01
|
| Series: | Images |
| Subjects: | |
| Online Access: | https://pressto.amu.edu.pl/index.php/i/article/view/29819 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|