Efficient Terrain Triangulation and Modification Algorithms for Game Applications

An efficient terrain generation algorithm is developed, based on constrained conforming Delaunay triangulation. The density of triangulation in different regions of a terrain is determined by its flatness, as seen from a height map, and a control map. Tracks and other objects found in a game world c...

Full description

Saved in:
Bibliographic Details
Main Authors: Sundar Raman, Zheng Jianmin
Format: Article
Language:English
Published: Wiley 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/316790
Tags: Add Tag
No Tags, Be the first to tag this record!