Using Digital Games in Technology Oriented STEM Education: The Examination of the Students’ Game Designs

The purpose of this research is to examine the contents of the representations that students used while producing digital games in the scope of STEM education. The descriptive survey model among the other quantitative research methods has been used. Within the scope of this purpose, 300 games from t...

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Bibliographic Details
Main Authors: Ismail Donmez, Murat Tekce, Serihan Kirmit
Format: Article
Language:English
Published: Seyit Ahmet Kıray 2020-04-01
Series:Journal of Education in Science, Environment and Health
Subjects:
Online Access:https://jeseh.net/index.php/jeseh/article/view/254
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