How Color Properties Can Be Used to Elicit Emotions in Video Games

Classifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry exceeds that of the film industry, the fie...

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Main Authors: Erik Geslin, Laurent Jégou, Danny Beaudoin
Format: Article
Language:English
Published: Wiley 2016-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2016/5182768
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author Erik Geslin
Laurent Jégou
Danny Beaudoin
author_facet Erik Geslin
Laurent Jégou
Danny Beaudoin
author_sort Erik Geslin
collection DOAJ
description Classifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to n=85 participants, and the emotional statements expressed in terms of arousal and valence, recovered in a subjective semantic questionnaire. Our results show a significant correlation between luminance, saturation, lightness, and the emotions of joy, sadness, fear, and serenity experienced by participants viewing 24 video game images. We also show strong correlations between the colorimetric diversity, saliency volume, and stimuli conspicuity and the emotions expressed by the players. These results allow us to propose video game environment development methods in the form of a circumplex model. It is aimed at game designers for developing emotional color scripting.
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spelling doaj-art-ab6f182b540e4e1c9bbf32b0ece9b9aa2025-02-03T01:11:27ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552016-01-01201610.1155/2016/51827685182768How Color Properties Can Be Used to Elicit Emotions in Video GamesErik Geslin0Laurent Jégou1Danny Beaudoin2UCO Laval 3Di, LICIA, 25 rue du Mans, 53000 Laval, FranceMaître de Conférences, Department of Geography and UMR LISST, Toulouse Jean-Jaurès University, 5 allée Antonio Machado, 31058 Toulouse Cedex 9, FrancePsychology Department, Faculty of Social Sciences, Université Laval, Pavillon Félix-Antoine-Savard, 2325 rue des Bibliothèques, Quebec City, QC, G1V 0A6, CanadaClassifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that they seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and saturation of a video game environment produce an emotional effect on players. We have observed a correlation between the RGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to n=85 participants, and the emotional statements expressed in terms of arousal and valence, recovered in a subjective semantic questionnaire. Our results show a significant correlation between luminance, saturation, lightness, and the emotions of joy, sadness, fear, and serenity experienced by participants viewing 24 video game images. We also show strong correlations between the colorimetric diversity, saliency volume, and stimuli conspicuity and the emotions expressed by the players. These results allow us to propose video game environment development methods in the form of a circumplex model. It is aimed at game designers for developing emotional color scripting.http://dx.doi.org/10.1155/2016/5182768
spellingShingle Erik Geslin
Laurent Jégou
Danny Beaudoin
How Color Properties Can Be Used to Elicit Emotions in Video Games
International Journal of Computer Games Technology
title How Color Properties Can Be Used to Elicit Emotions in Video Games
title_full How Color Properties Can Be Used to Elicit Emotions in Video Games
title_fullStr How Color Properties Can Be Used to Elicit Emotions in Video Games
title_full_unstemmed How Color Properties Can Be Used to Elicit Emotions in Video Games
title_short How Color Properties Can Be Used to Elicit Emotions in Video Games
title_sort how color properties can be used to elicit emotions in video games
url http://dx.doi.org/10.1155/2016/5182768
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