Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
With games continuously and rapidly evolving to become more complex and sophisticated in their nature and implementation. There is a fundamental need to sustain and deliver a similarly advanced, realistic, and engaging experience for the player. The implementation of “emergence” within games as pro...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Wiley
2010-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2010/536480 |
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