Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter

With games continuously and rapidly evolving to become more complex and sophisticated in their nature and implementation. There is a fundamental need to sustain and deliver a similarly advanced, realistic, and engaging experience for the player. The implementation of “emergence” within games as pro...

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Bibliographic Details
Main Authors: S. Kazmi, I. J. Palmer
Format: Article
Language:English
Published: Wiley 2010-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2010/536480
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