Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly!

Serious games are a method that can be used to reach the public on complex topics related to the ocean. Although games used for learning generally, and ocean literacy specifically, have developed gradually since the 1970s, it was not until the popularization of digital games, around the turn of the...

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Bibliographic Details
Main Authors: Rachel Tiller, Ina Helene Ahlquist, Håvard Almås, Emily Cowan, Dorothy Dankel, Magnus Hakvåg
Format: Article
Language:English
Published: Cambridge University Press 2025-01-01
Series:Cambridge Prisms: Plastics
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Online Access:https://www.cambridge.org/core/product/identifier/S2755094X2400035X/type/journal_article
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