Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly!
Serious games are a method that can be used to reach the public on complex topics related to the ocean. Although games used for learning generally, and ocean literacy specifically, have developed gradually since the 1970s, it was not until the popularization of digital games, around the turn of the...
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Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
Cambridge University Press
2025-01-01
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Series: | Cambridge Prisms: Plastics |
Subjects: | |
Online Access: | https://www.cambridge.org/core/product/identifier/S2755094X2400035X/type/journal_article |
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