Procedural Content Graphs for Urban Modeling
Massive procedural content creation, for example, for virtual urban environments, is a difficult, yet important challenge. While shape grammars are a popular example of effectiveness in architectural modeling, they have clear limitations regarding readability, manageability, and expressive power whe...
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| Main Authors: | Pedro Brandão Silva, Elmar Eisemann, Rafael Bidarra, António Coelho |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wiley
2015-01-01
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| Series: | International Journal of Computer Games Technology |
| Online Access: | http://dx.doi.org/10.1155/2015/808904 |
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