The pit crew card game: a novel gamification exercise to improve EMS performance in critical care scenarios

Abstract Background Gamification can be defined as the use of game design elements in non-game contexts, in this case, education. As such, gamification seeks to augment the interactive approach of adult learning theory which promotes ongoing motivation and engagement. The objective of this study was...

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Bibliographic Details
Main Authors: Danielle DiCesare, Bridget Scheveck, Jeffrey Adams, Maria Tassone, Vanessa I. Diaz-Cruz, Christine Van Dillen, Latha Ganti, Shayne Gue, Ayanna Walker
Format: Article
Language:English
Published: BMC 2025-02-01
Series:International Journal of Emergency Medicine
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Online Access:https://doi.org/10.1186/s12245-024-00748-5
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