Using Gamification to Teach Cybersecurity in a Social Science Course: An Experience Paper

Meta-reviews of gamification suggest that gamifying course instruction can positively impact learners' behaviors and attitudes, leading to improved learning outcomes. However, there is a lack of literature relaying concrete experiences with developing and deploying gamified content. This experi...

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Bibliographic Details
Main Authors: Roderick Graham, Medina Williams
Format: Article
Language:English
Published: Kennesaw State University 2025-04-01
Series:Journal of Cybersecurity Education, Research & Practice
Online Access:https://digitalcommons.kennesaw.edu/jcerp/vol2025/iss1/7/
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