Using Gamification to Teach Cybersecurity in a Social Science Course: An Experience Paper
Meta-reviews of gamification suggest that gamifying course instruction can positively impact learners' behaviors and attitudes, leading to improved learning outcomes. However, there is a lack of literature relaying concrete experiences with developing and deploying gamified content. This experi...
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| Main Authors: | , |
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| Format: | Article |
| Language: | English |
| Published: |
Kennesaw State University
2025-04-01
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| Series: | Journal of Cybersecurity Education, Research & Practice |
| Online Access: | https://digitalcommons.kennesaw.edu/jcerp/vol2025/iss1/7/ |
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