“Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human

In this article, I analyze the 2018 video game Detroit: Become Human as a potentially political text from the perspective of literary and cultural studies. I argue that it features and presents narrative choices in a way that encourages players to make decisions not solely for personal or empathetic...

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Bibliographic Details
Main Author: Stefan Schubert
Format: Article
Language:English
Published: European Association for American Studies 2021-09-01
Series:European Journal of American Studies
Subjects:
Online Access:https://journals.openedition.org/ejas/17360
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