Exploring vestibular stimulation to reduce the influence of cybersickness on virtual reality experiences
IntroductionThere is increasing use of head-worn displays to support immersive virtual reality (VR) experiences. However, users of such technology often encounter motion sickness-like effects, commonly termed cybersickness. The unpleasant effects of cybersickness can limit the duration of VR technol...
Saved in:
Main Authors: | Shamus P. Smith, Eugene Nalivaiko, Sam Owen, Didier Depireux, Mark Flynn |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2025-01-01
|
Series: | Frontiers in Virtual Reality |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/frvir.2024.1478106/full |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The effect of dynamic and static virtual reality environments on the prevalence of cybersickness symptoms
by: Konrad Młyńczak, et al.
Published: (2024-12-01) -
Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
by: Hee Kyung Yang, et al.
Published: (2025-02-01) -
Improvement of Early Recognition of Attacks in Karate Kumite Due to Training in Virtual Reality
by: Katharina Petri, et al.
Published: (2019-11-01) -
The Head-Mounted Displays (HMDs): Towards a Playful Approach to Architectural Space
by: Sami Kamoun
Published: (2025-01-01) -
Towards personalized immersive virtual reality neurorehabilitation: a human-centered design
by: Salvatore Luca Cucinella, et al.
Published: (2025-01-01)