Exploring vestibular stimulation to reduce the influence of cybersickness on virtual reality experiences

IntroductionThere is increasing use of head-worn displays to support immersive virtual reality (VR) experiences. However, users of such technology often encounter motion sickness-like effects, commonly termed cybersickness. The unpleasant effects of cybersickness can limit the duration of VR technol...

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Bibliographic Details
Main Authors: Shamus P. Smith, Eugene Nalivaiko, Sam Owen, Didier Depireux, Mark Flynn
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-01-01
Series:Frontiers in Virtual Reality
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Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2024.1478106/full
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