The Effect of Gamification in Flipped Classroom on the Critical Thinking of Female Child Trainer Students in Yazd Technical and Vocational College

Purpose: The purpose of this study was to investigate the effect of gamification in a flipped classroom on the critical thinking of child trainer students in the female Technical and Vocational College in the city of Yazd during the COVID-19 pandemic.Methods: The study utilized a quasi-experimental...

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Bibliographic Details
Main Authors: Motahareh eslami, Yousef Mahdavinasab, Zohreh khoshneshin, Asiyeh Modarressi Saryazdi
Format: Article
Language:fas
Published: University of Sistan and Baluchestan 2023-11-01
Series:مطالعات روانشناسی تربیتی
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Online Access:https://jeps.usb.ac.ir/article_8069_6d50dd8e325cd141d072c2583b43643e.pdf
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