A Comparison of Behavior Cloning Methods in Developing Interactive Opposing-Force Agents
Modern modeling and simulation environments, such as commercial games or military training systems, frequently demand interactive agents that exhibit realistic and responsive behavior in accordance with a predetermined specification, such as a storyboard or military tactics document. Traditional met...
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| Main Authors: | Logan Lebanoff, Nicholas Paul, Christopher Ballinger, Patrick Sherry, Gavin Carpenter, Charles Newton |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
LibraryPress@UF
2023-05-01
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| Series: | Proceedings of the International Florida Artificial Intelligence Research Society Conference |
| Subjects: | |
| Online Access: | https://journals.flvc.org/FLAIRS/article/view/133299 |
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