Exploring the relationship between learning emotion and cognitive behaviors in a digital game

Abstract Previous studies have primarily explored the learning effects of digital games on students from a macro perspective, mainly ignoring the fine‐grained dimensions of learners' emotions and cognition during gameplay. To enrich the study of learners' emotions and cognitions in the con...

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Main Authors: Li Chen, Zehui Zhan, Han Chen, Linlin Zheng
Format: Article
Language:English
Published: Wiley 2024-09-01
Series:Future in Educational Research
Subjects:
Online Access:https://doi.org/10.1002/fer3.54
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author Li Chen
Zehui Zhan
Han Chen
Linlin Zheng
author_facet Li Chen
Zehui Zhan
Han Chen
Linlin Zheng
author_sort Li Chen
collection DOAJ
description Abstract Previous studies have primarily explored the learning effects of digital games on students from a macro perspective, mainly ignoring the fine‐grained dimensions of learners' emotions and cognition during gameplay. To enrich the study of learners' emotions and cognitions in the context of digital games, this paper conducts an empirical study using the self‐developed board game “Connect Four Chess” as a research vehicle. We semi‐automatically identify learners' emotional and cognitive behaviors within this game‐based educational context and explore the relationship between the two. The study demonstrates that high‐level learners maintained a high level of insightful emotion throughout the game, excelled at constructing strategic formations to control more significant chessboard areas, and preferred to reserve powerful pieces until the end to secure a winning advantage. Conversely, low‐level learners exhibit a predominant level of neutral emotion, especially during unrelated behaviors, and struggle to maintain a strategic overview, focusing instead on smaller, immediate gains, which hamper the application of deeper strategies.
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spelling doaj-art-8baa412d98734dd5bf05b2324fded0972025-02-06T15:35:22ZengWileyFuture in Educational Research2835-94022024-09-012326628710.1002/fer3.54Exploring the relationship between learning emotion and cognitive behaviors in a digital gameLi Chen0Zehui Zhan1Han Chen2Linlin Zheng3School of Information Technology in Education South China Normal University Guangzhou ChinaSchool of Information Technology in Education South China Normal University Guangzhou ChinaSchool of Information Technology in Education South China Normal University Guangzhou ChinaSchool of Information Technology in Education South China Normal University Guangzhou ChinaAbstract Previous studies have primarily explored the learning effects of digital games on students from a macro perspective, mainly ignoring the fine‐grained dimensions of learners' emotions and cognition during gameplay. To enrich the study of learners' emotions and cognitions in the context of digital games, this paper conducts an empirical study using the self‐developed board game “Connect Four Chess” as a research vehicle. We semi‐automatically identify learners' emotional and cognitive behaviors within this game‐based educational context and explore the relationship between the two. The study demonstrates that high‐level learners maintained a high level of insightful emotion throughout the game, excelled at constructing strategic formations to control more significant chessboard areas, and preferred to reserve powerful pieces until the end to secure a winning advantage. Conversely, low‐level learners exhibit a predominant level of neutral emotion, especially during unrelated behaviors, and struggle to maintain a strategic overview, focusing instead on smaller, immediate gains, which hamper the application of deeper strategies.https://doi.org/10.1002/fer3.54cognitive behaviordigital gameslagged sequence analysislearning emotion
spellingShingle Li Chen
Zehui Zhan
Han Chen
Linlin Zheng
Exploring the relationship between learning emotion and cognitive behaviors in a digital game
Future in Educational Research
cognitive behavior
digital games
lagged sequence analysis
learning emotion
title Exploring the relationship between learning emotion and cognitive behaviors in a digital game
title_full Exploring the relationship between learning emotion and cognitive behaviors in a digital game
title_fullStr Exploring the relationship between learning emotion and cognitive behaviors in a digital game
title_full_unstemmed Exploring the relationship between learning emotion and cognitive behaviors in a digital game
title_short Exploring the relationship between learning emotion and cognitive behaviors in a digital game
title_sort exploring the relationship between learning emotion and cognitive behaviors in a digital game
topic cognitive behavior
digital games
lagged sequence analysis
learning emotion
url https://doi.org/10.1002/fer3.54
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