Influence of narrative settings on learning success in virtual reality games – a case study with “Bridge of Knowledge VR”

Gamification has received increasing attention in research and practice. Although narrations as gamification design elements are frequently implemented into gamified systems, specific content- and context-related design elements of narrations are only scarcely addressed. In this study, we varied the...

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Bibliographic Details
Main Authors: Katharina Jahn, Markus Suren, Christina Sanchez-Stockhammer, Günter Daniel Rey
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-03-01
Series:Frontiers in Virtual Reality
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Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2025.1550004/full
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