Organizational Gameplay: The Player as Designer of Character Organizations

Looking at the ways in which players interact with computer games (the gameplays), we perceive predominance of character-centered and/or microcontrolled modes of interaction. Despite being well established, these gameplays tend to structure the games in terms of challenges to be fulfilled on an indi...

Full description

Saved in:
Bibliographic Details
Main Authors: Luciano R. Coutinho, Victor M. Galvão, Antônio de Abreu Batista, Bruno Roberto S. Moraes, Márcio Regis M. Fraga
Format: Article
Language:English
Published: Wiley 2015-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2015/731031
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832558253269057536
author Luciano R. Coutinho
Victor M. Galvão
Antônio de Abreu Batista
Bruno Roberto S. Moraes
Márcio Regis M. Fraga
author_facet Luciano R. Coutinho
Victor M. Galvão
Antônio de Abreu Batista
Bruno Roberto S. Moraes
Márcio Regis M. Fraga
author_sort Luciano R. Coutinho
collection DOAJ
description Looking at the ways in which players interact with computer games (the gameplays), we perceive predominance of character-centered and/or microcontrolled modes of interaction. Despite being well established, these gameplays tend to structure the games in terms of challenges to be fulfilled on an individual basis, or by thinking collectively but having to microcontrol several characters at the same time. From this observation, the paper presents a complementary gameplay in which the player is urged to face collective challenges by designing character organizations. The basic idea is to make the player structure and control group of characters by defining organizational specifications (i.e., definitions of roles, collective strategies, and social norms). During the game, commanded by the player, artificial agents are then instantiated to play the roles and to follow the strategies and norms as defined in the organizational specification. To turn the idea into practice, the paper proposes an abstract architecture comprising three components or layers. This architecture is materialized in a proof of concept prototype that combines the Minecraft game server, JADE agent platform, and MOISE+ organizational model. Variations and possibilities are discussed and the proposal is compared to related work in the literature.
format Article
id doaj-art-7e41ae8de056418b9a22f36dc4653f26
institution Kabale University
issn 1687-7047
1687-7055
language English
publishDate 2015-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-7e41ae8de056418b9a22f36dc4653f262025-02-03T01:32:54ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552015-01-01201510.1155/2015/731031731031Organizational Gameplay: The Player as Designer of Character OrganizationsLuciano R. Coutinho0Victor M. Galvão1Antônio de Abreu Batista2Bruno Roberto S. Moraes3Márcio Regis M. Fraga4Departamento de Informática (DEINF), Universidade Federal do Maranhão (UFMA), Avenida dos Portugueses 1966, Bacanga, 65080-805 São Luís, MA, BrazilDepartamento de Informática (DEINF), Universidade Federal do Maranhão (UFMA), Avenida dos Portugueses 1966, Bacanga, 65080-805 São Luís, MA, BrazilDepartamento de Informática (DEINF), Universidade Federal do Maranhão (UFMA), Avenida dos Portugueses 1966, Bacanga, 65080-805 São Luís, MA, BrazilDepartamento de Informática (DEINF), Universidade Federal do Maranhão (UFMA), Avenida dos Portugueses 1966, Bacanga, 65080-805 São Luís, MA, BrazilDepartamento de Informática (DEINF), Universidade Federal do Maranhão (UFMA), Avenida dos Portugueses 1966, Bacanga, 65080-805 São Luís, MA, BrazilLooking at the ways in which players interact with computer games (the gameplays), we perceive predominance of character-centered and/or microcontrolled modes of interaction. Despite being well established, these gameplays tend to structure the games in terms of challenges to be fulfilled on an individual basis, or by thinking collectively but having to microcontrol several characters at the same time. From this observation, the paper presents a complementary gameplay in which the player is urged to face collective challenges by designing character organizations. The basic idea is to make the player structure and control group of characters by defining organizational specifications (i.e., definitions of roles, collective strategies, and social norms). During the game, commanded by the player, artificial agents are then instantiated to play the roles and to follow the strategies and norms as defined in the organizational specification. To turn the idea into practice, the paper proposes an abstract architecture comprising three components or layers. This architecture is materialized in a proof of concept prototype that combines the Minecraft game server, JADE agent platform, and MOISE+ organizational model. Variations and possibilities are discussed and the proposal is compared to related work in the literature.http://dx.doi.org/10.1155/2015/731031
spellingShingle Luciano R. Coutinho
Victor M. Galvão
Antônio de Abreu Batista
Bruno Roberto S. Moraes
Márcio Regis M. Fraga
Organizational Gameplay: The Player as Designer of Character Organizations
International Journal of Computer Games Technology
title Organizational Gameplay: The Player as Designer of Character Organizations
title_full Organizational Gameplay: The Player as Designer of Character Organizations
title_fullStr Organizational Gameplay: The Player as Designer of Character Organizations
title_full_unstemmed Organizational Gameplay: The Player as Designer of Character Organizations
title_short Organizational Gameplay: The Player as Designer of Character Organizations
title_sort organizational gameplay the player as designer of character organizations
url http://dx.doi.org/10.1155/2015/731031
work_keys_str_mv AT lucianorcoutinho organizationalgameplaytheplayerasdesignerofcharacterorganizations
AT victormgalvao organizationalgameplaytheplayerasdesignerofcharacterorganizations
AT antoniodeabreubatista organizationalgameplaytheplayerasdesignerofcharacterorganizations
AT brunorobertosmoraes organizationalgameplaytheplayerasdesignerofcharacterorganizations
AT marcioregismfraga organizationalgameplaytheplayerasdesignerofcharacterorganizations