Testing Metaphorical Educational FPS Games
It is widely recognized that there is value in making use of modern Games Technology in Serious Games for educational purposes in the classroom and yet tools that enable teachers to construct such Educational Serious Games (ESGs) with minimal programming, artistic, or GT skills are not yet widely av...
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Format: | Article |
Language: | English |
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Wiley
2009-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2009/456763 |
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author | John R. Rankin Sandra Sampayo Vargas Paul F. Taylor |
author_facet | John R. Rankin Sandra Sampayo Vargas Paul F. Taylor |
author_sort | John R. Rankin |
collection | DOAJ |
description | It is widely recognized that there is value in making use of modern Games Technology in Serious Games for educational purposes in the classroom and yet tools that enable teachers to construct such Educational Serious Games (ESGs) with minimal programming, artistic, or GT skills are not yet widely available. In this paper we investigate the feasibility of employing the FPS game genre for teaching purposes in the classroom. This is done by starting with a typical FPS game and constructing metaphorical correspondences with the desired ESG category. This mapping highlights the mentality level of FPS games and what it would take to modify them towards the level for real knowledge acquisition as in ESGs. By changing the game world rules to correspond with a classroom study area, we create a metaphorical educational FPS game. In this paper we describe two metaphorical educational FPS games and report on preliminary testing of their use in education. If testing of these metaphorical educational FPS games indicates that they would be beneficial in school classes then we intend to pursue the design of software tools and tutorials to enable teachers to develop their own metaphorical educational FPS games in two months or less. |
format | Article |
id | doaj-art-7e11dc9df1b4493fb5f372fe934f3c74 |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2009-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-7e11dc9df1b4493fb5f372fe934f3c742025-02-03T01:31:52ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/456763456763Testing Metaphorical Educational FPS GamesJohn R. Rankin0Sandra Sampayo Vargas1Paul F. Taylor2ACRI Games Technology Laboratory, Department of Computer Science and Computer Engineering, La Trobe University, Bundoora, Victoria 3086, AustraliaACRI Games Technology Laboratory, Department of Computer Science and Computer Engineering, La Trobe University, Bundoora, Victoria 3086, AustraliaACRI Games Technology Laboratory, Department of Computer Science and Computer Engineering, La Trobe University, Bundoora, Victoria 3086, AustraliaIt is widely recognized that there is value in making use of modern Games Technology in Serious Games for educational purposes in the classroom and yet tools that enable teachers to construct such Educational Serious Games (ESGs) with minimal programming, artistic, or GT skills are not yet widely available. In this paper we investigate the feasibility of employing the FPS game genre for teaching purposes in the classroom. This is done by starting with a typical FPS game and constructing metaphorical correspondences with the desired ESG category. This mapping highlights the mentality level of FPS games and what it would take to modify them towards the level for real knowledge acquisition as in ESGs. By changing the game world rules to correspond with a classroom study area, we create a metaphorical educational FPS game. In this paper we describe two metaphorical educational FPS games and report on preliminary testing of their use in education. If testing of these metaphorical educational FPS games indicates that they would be beneficial in school classes then we intend to pursue the design of software tools and tutorials to enable teachers to develop their own metaphorical educational FPS games in two months or less.http://dx.doi.org/10.1155/2009/456763 |
spellingShingle | John R. Rankin Sandra Sampayo Vargas Paul F. Taylor Testing Metaphorical Educational FPS Games International Journal of Computer Games Technology |
title | Testing Metaphorical Educational FPS Games |
title_full | Testing Metaphorical Educational FPS Games |
title_fullStr | Testing Metaphorical Educational FPS Games |
title_full_unstemmed | Testing Metaphorical Educational FPS Games |
title_short | Testing Metaphorical Educational FPS Games |
title_sort | testing metaphorical educational fps games |
url | http://dx.doi.org/10.1155/2009/456763 |
work_keys_str_mv | AT johnrrankin testingmetaphoricaleducationalfpsgames AT sandrasampayovargas testingmetaphoricaleducationalfpsgames AT paulftaylor testingmetaphoricaleducationalfpsgames |