Virtual Immersive Models for Viewing Social Science Fiction in European Cinema

The paper illustrates the scientific assumptions and the results of a didactic activity aimed to explore the potential of interactive and immersive dynamic perspectives by experimenting with new virtual reality applications for the enhancement of cultural heritage. In particular the study focuses o...

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Main Authors: Federico O. Oppedisano, Daniele Rossi
Format: Article
Language:English
Published: UID 2018-06-01
Series:Diségno
Subjects:
Online Access:https://disegno.unioneitalianadisegno.it/index.php/disegno/article/view/95
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author Federico O. Oppedisano
Daniele Rossi
author_facet Federico O. Oppedisano
Daniele Rossi
author_sort Federico O. Oppedisano
collection DOAJ
description The paper illustrates the scientific assumptions and the results of a didactic activity aimed to explore the potential of interactive and immersive dynamic perspectives by experimenting with new virtual reality applications for the enhancement of cultural heritage. In particular the study focuses on the enhancement of some European sociological science fiction movies. In this sense, immersive virtual reality, experimentally, has been used to realize and explore models capable of representing the quality of the space and emotional conditions present in the selected movies.
format Article
id doaj-art-7ca55a7de1ac4bb5960edfd7d68be8c5
institution Kabale University
issn 2533-2899
language English
publishDate 2018-06-01
publisher UID
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series Diségno
spelling doaj-art-7ca55a7de1ac4bb5960edfd7d68be8c52025-02-04T13:04:22ZengUIDDiségno2533-28992018-06-0112Virtual Immersive Models for Viewing Social Science Fiction in European CinemaFederico O. Oppedisano0Daniele Rossi1Scuola di Ateneo Architettura e Design “E. Vittoria”, Università di Camerino, federico.oppedisano@unicam.itScuola di Ateneo Architettura e Design “E. Vittoria”, Università di Camerino, , daniele.rossi@unicam.it The paper illustrates the scientific assumptions and the results of a didactic activity aimed to explore the potential of interactive and immersive dynamic perspectives by experimenting with new virtual reality applications for the enhancement of cultural heritage. In particular the study focuses on the enhancement of some European sociological science fiction movies. In this sense, immersive virtual reality, experimentally, has been used to realize and explore models capable of representing the quality of the space and emotional conditions present in the selected movies. https://disegno.unioneitalianadisegno.it/index.php/disegno/article/view/95Interactive Walkthrough3D modelSci-Fi movies
spellingShingle Federico O. Oppedisano
Daniele Rossi
Virtual Immersive Models for Viewing Social Science Fiction in European Cinema
Diségno
Interactive Walkthrough
3D model
Sci-Fi movies
title Virtual Immersive Models for Viewing Social Science Fiction in European Cinema
title_full Virtual Immersive Models for Viewing Social Science Fiction in European Cinema
title_fullStr Virtual Immersive Models for Viewing Social Science Fiction in European Cinema
title_full_unstemmed Virtual Immersive Models for Viewing Social Science Fiction in European Cinema
title_short Virtual Immersive Models for Viewing Social Science Fiction in European Cinema
title_sort virtual immersive models for viewing social science fiction in european cinema
topic Interactive Walkthrough
3D model
Sci-Fi movies
url https://disegno.unioneitalianadisegno.it/index.php/disegno/article/view/95
work_keys_str_mv AT federicoooppedisano virtualimmersivemodelsforviewingsocialsciencefictionineuropeancinema
AT danielerossi virtualimmersivemodelsforviewingsocialsciencefictionineuropeancinema