Virtual Immersive Models for Viewing Social Science Fiction in European Cinema
The paper illustrates the scientific assumptions and the results of a didactic activity aimed to explore the potential of interactive and immersive dynamic perspectives by experimenting with new virtual reality applications for the enhancement of cultural heritage. In particular the study focuses o...
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Format: | Article |
Language: | English |
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2018-06-01
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Series: | Diségno |
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Online Access: | https://disegno.unioneitalianadisegno.it/index.php/disegno/article/view/95 |
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author | Federico O. Oppedisano Daniele Rossi |
author_facet | Federico O. Oppedisano Daniele Rossi |
author_sort | Federico O. Oppedisano |
collection | DOAJ |
description |
The paper illustrates the scientific assumptions and the results of a didactic activity aimed to explore the potential of interactive
and immersive dynamic perspectives by experimenting with new virtual reality applications for the enhancement of cultural
heritage. In particular the study focuses on the enhancement of some European sociological science fiction movies. In this sense,
immersive virtual reality, experimentally, has been used to realize and explore models capable of representing the quality of the
space and emotional conditions present in the selected movies.
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format | Article |
id | doaj-art-7ca55a7de1ac4bb5960edfd7d68be8c5 |
institution | Kabale University |
issn | 2533-2899 |
language | English |
publishDate | 2018-06-01 |
publisher | UID |
record_format | Article |
series | Diségno |
spelling | doaj-art-7ca55a7de1ac4bb5960edfd7d68be8c52025-02-04T13:04:22ZengUIDDiségno2533-28992018-06-0112Virtual Immersive Models for Viewing Social Science Fiction in European CinemaFederico O. Oppedisano0Daniele Rossi1Scuola di Ateneo Architettura e Design “E. Vittoria”, Università di Camerino, federico.oppedisano@unicam.itScuola di Ateneo Architettura e Design “E. Vittoria”, Università di Camerino, , daniele.rossi@unicam.it The paper illustrates the scientific assumptions and the results of a didactic activity aimed to explore the potential of interactive and immersive dynamic perspectives by experimenting with new virtual reality applications for the enhancement of cultural heritage. In particular the study focuses on the enhancement of some European sociological science fiction movies. In this sense, immersive virtual reality, experimentally, has been used to realize and explore models capable of representing the quality of the space and emotional conditions present in the selected movies. https://disegno.unioneitalianadisegno.it/index.php/disegno/article/view/95Interactive Walkthrough3D modelSci-Fi movies |
spellingShingle | Federico O. Oppedisano Daniele Rossi Virtual Immersive Models for Viewing Social Science Fiction in European Cinema Diségno Interactive Walkthrough 3D model Sci-Fi movies |
title | Virtual Immersive Models for Viewing Social Science Fiction in European Cinema |
title_full | Virtual Immersive Models for Viewing Social Science Fiction in European Cinema |
title_fullStr | Virtual Immersive Models for Viewing Social Science Fiction in European Cinema |
title_full_unstemmed | Virtual Immersive Models for Viewing Social Science Fiction in European Cinema |
title_short | Virtual Immersive Models for Viewing Social Science Fiction in European Cinema |
title_sort | virtual immersive models for viewing social science fiction in european cinema |
topic | Interactive Walkthrough 3D model Sci-Fi movies |
url | https://disegno.unioneitalianadisegno.it/index.php/disegno/article/view/95 |
work_keys_str_mv | AT federicoooppedisano virtualimmersivemodelsforviewingsocialsciencefictionineuropeancinema AT danielerossi virtualimmersivemodelsforviewingsocialsciencefictionineuropeancinema |