“I like everything about it” - Perceived educational value of a digital gaming experience with Assassin’s Creed Odyssey: Discovery Tour
While research on videogames in education mostly focuses on demonstrating the effectiveness of Game Based Learning in a broad range of educational contexts, few studies have focused on examining in-depth stakeholders’ perceptions in the educational/teaching area concerning gaming experiences based...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Firenze University Press
2024-12-01
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Series: | Italian Journal of Educational Technology |
Subjects: | |
Online Access: | http://ijet.itd.cnr.it/index.php/td/article/view/1399 |
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