Le corps du joueur et l’écran traversé : récurrences et circulation d’un motif.
This article aims to identify and to interpret a recurring topos regarding the relationships between the video game player and the screen : screen crossing. By “screen crossing” I mean representations which feature screens crossed in one way or the other, by the player or by the game’s diegetic figu...
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Main Author: | |
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Format: | Article |
Language: | fra |
Published: |
Université de Limoges
2018-12-01
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Series: | ReS Futurae |
Subjects: | |
Online Access: | https://journals.openedition.org/resf/1970 |
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