Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming

Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced games can find traditional classroom methods of lecture and guided laboratory experiments limiting....

Full description

Saved in:
Bibliographic Details
Main Authors: Kevin Hulme, Edward Kasprzak, Ken English, Deborah Moore-Russo, Kemper Lewis
Format: Article
Language:English
Published: Wiley 2009-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2009/952524
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832558939100676096
author Kevin Hulme
Edward Kasprzak
Ken English
Deborah Moore-Russo
Kemper Lewis
author_facet Kevin Hulme
Edward Kasprzak
Ken English
Deborah Moore-Russo
Kemper Lewis
author_sort Kevin Hulme
collection DOAJ
description Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced games can find traditional classroom methods of lecture and guided laboratory experiments limiting. This paper presents a methodology that incorporates driving simulation, motion simulation, and educational practices into an engaging, gaming-inspired simulation framework for a vehicle dynamics curriculum. The approach is designed to promote active student participation in authentic engineering experiences that enhance learning about road vehicle dynamics. The paper presents the student use of physical simulation and large-scale visualization to discover the impact that design decisions have on vehicle design using a gaming interface. The approach is evaluated using two experiments incorporated into a sequence of two upper level mechanical engineering courses.
format Article
id doaj-art-7630a94e44c849c88b4b5019b813b55c
institution Kabale University
issn 1687-7047
1687-7055
language English
publishDate 2009-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-7630a94e44c849c88b4b5019b813b55c2025-02-03T01:31:09ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/952524952524Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive GamingKevin Hulme0Edward Kasprzak1Ken English2Deborah Moore-Russo3Kemper Lewis4NY State Center for Engineering, Design and Industrial Innovation, University at Buffalo-SUNY, Buffalo, NY 14260, USAMilliken Research Associates, Buffalo, NY 14260, USANY State Center for Engineering, Design and Industrial Innovation, University at Buffalo-SUNY, Buffalo, NY 14260, USAGraduate School of Education, University at Buffalo-SUNY, Buffalo, NY 14260, USADepartment of Mechanical and Aerospace Engineering, University at Buffalo-SUNY, Buffalo, NY 14260, USACreating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced games can find traditional classroom methods of lecture and guided laboratory experiments limiting. This paper presents a methodology that incorporates driving simulation, motion simulation, and educational practices into an engaging, gaming-inspired simulation framework for a vehicle dynamics curriculum. The approach is designed to promote active student participation in authentic engineering experiences that enhance learning about road vehicle dynamics. The paper presents the student use of physical simulation and large-scale visualization to discover the impact that design decisions have on vehicle design using a gaming interface. The approach is evaluated using two experiments incorporated into a sequence of two upper level mechanical engineering courses.http://dx.doi.org/10.1155/2009/952524
spellingShingle Kevin Hulme
Edward Kasprzak
Ken English
Deborah Moore-Russo
Kemper Lewis
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
International Journal of Computer Games Technology
title Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
title_full Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
title_fullStr Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
title_full_unstemmed Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
title_short Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
title_sort experiential learning in vehicle dynamics education via motion simulation and interactive gaming
url http://dx.doi.org/10.1155/2009/952524
work_keys_str_mv AT kevinhulme experientiallearninginvehicledynamicseducationviamotionsimulationandinteractivegaming
AT edwardkasprzak experientiallearninginvehicledynamicseducationviamotionsimulationandinteractivegaming
AT kenenglish experientiallearninginvehicledynamicseducationviamotionsimulationandinteractivegaming
AT deborahmoorerusso experientiallearninginvehicledynamicseducationviamotionsimulationandinteractivegaming
AT kemperlewis experientiallearninginvehicledynamicseducationviamotionsimulationandinteractivegaming